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SimpleSurvival&EasySurvival Maintenance Update 9/30

2026-09-29 share:

[Caravan 101]
<Holiday Benefits>
1. Seven-Day Celebration: From September 30 to October 22, log in cumulatively to receive rewards including "Backpack · Crimson Night Satchel".
2. Dance Party: From September 30 to October 23 at 3:00 AM, participate in the Fountain Ball event during the event period to earn extra exquisite rewards.
3. Dessert Contest: From October 9 to October 23 at 3:00 AM, participate in Cooking Quiz daily from 9:00 to 23:30. Answer correctly to unlock some Recipes you don't own yet, up to 2 Recipes per day. Complete daily quests for even more great rewards!
4. Investigation Team: From October 9 to October 23 at 3:00 AM, Survivors can form 4-player investigation teams and complete daily quests for Investigation Score. Reach certain amounts of personal and team Investigation Scores to unlock great rewards.
5. Duo Training: Duo Training will be available from September 30 at 08:00 to October 22. Survivors can invite a friend to train together. Complete the designated quests to get Training Certs. Survivors can also get extra rewards from Caravan Support.
6. Caravan Market: From September 30 at 8:00 to October 23 at 8:00, participate in the training event and collect Training Tokens to exchange for items such as Formula Shards, Enhancement Serums, and more!

<New Market Items>
1. Limited Core Development: From September 30 to October 23 at 8:00. In Limited Core Development, every two SSR Mutation Cores obtained will include at least one SSR Mutation Core - Duel Moment.
2. Enchanted Fairy Return: From September 30 to October 23 at 8:00, Enchanted Fairy-themed furniture returns! A stardust-glowing flower-viewing terrace, a harp weaving magical melodies, a pavilion with cloud-kissed vistas, and an Enchanted Fairy Theme Blueprint Box featuring ripple-glass structures.
3. Variation of Youth: From October 15 at 8:00 to October 29 at 3:00. The Youth series outfits return! Participate in Variation of Youth to choose your grand prize from the pool, with a chance to win outfits like Vanilla Memory, Strawberry Cream, Grape Bubbles, Skin: Mamba, Skin: Venomous Fang, Jungle Tree House Theme Plan Box, and other rare rewards.
4. Limited Chip Selection: From October 15 at 8:00 to October 29 at 3:00. The new defense chip - Unflappable debuts! Within the first 160 rewards obtained in advanced research, you are guaranteed to receive a Premium Chip Optional Chest. The chest contains two Premium Chips: Unflappable and Explosive Harvest. During the event, the cost for researches is discounted for a few times!
6. Consumer Squad: From September 30 to October 23 at 8:00. Form a squad and participate in events like Variation of Youth and Enchanted Fairy to accumulate squad points and unlock great rewards!

[Mimicry New Season]
<Season Reset Details>
1. Mimicry New Season: Mimicry Season 3 has begun. All Mimicry progression has been reset. Remaining Amber, Scar, and Blue Fire have been converted into New Dollars. All Mimicries have returned to an unobtained state (Mimicries with unlocked Overclock forms can still access Overclock forms once reobtained). After obtaining a Mimicry in the new season, progression must start from the initial state.
2. The Mimicry Shop has added new items including Season 2 commemorative weapon skins. These can be exchanged in the Mimicry Shop using Mimicry Crystals.
3. After the season switch, each weapon type has 3 selectable Mimicries. Some Mimicries are temporarily unavailable. Retained Mimicries have had their initial and growth parameters adjusted based on their Season 2 performance. Temporarily unavailable Mimicries will return in future season updates.

<Mimicry Unlock and Upgrade Rule Adjustments>
1. Consume Mimicry Modules from Special Infected or Revenants to obtain the corresponding Mimicry abilities;
2. After unlocking the corresponding Mimicry ability, you can consume modules of the same name to level up the Mimicry ability. The level cap will gradually increase as the season progresses.

<Mimicry Affix Rule Adjustments>
1. Affix implantation has been changed to plugin installation. Survivors can flexiblely install Tactical Plugins to provide attribute bonuses and Core enhancements;
2. As Mimicry level increases, more plugin slots and additional affix plans will be gradually unlocked;
3. Consume Tactical Parts and Thalamus Stabilizers to enhance designated Tactical Plugins, making them more effective;
4. Each weapon type has different tactical plugin types. Plugins can be flexibly mixed and matched within the Mimicry of the same weapon type to achieve stronger tactical effects.

<Mimicry Additions and Effect Adjustments>
1. Non-firearm and Shotgun have gained the new Mimicry abilities Phantom Phase and Battle Spirit;
2. Penetrating Vines' additional shot damage and spike chance and damage will now be amplified by the Charge-up progress of the current attack. Spike chance is no longer affected by reload speed;
3. Ember Blaze Amplification, Magstorm Blast Amplification, All Out Tactics Amplification, and Corrode Hunt Amplification affixes have been adjusted;
4. The Mimicry system no longer provides additional attribute bonuses.

[Profession Adjustments]
In this update, we have adjusted some professions and season talents to optimize the power balance and combat experience across different professions.
<Serum Pioneer>
We found that in actual combat, Survivors are often able to enter the Overload state at the right moment, gaining a significant survival and PVP advantage across most combat scenarios. The actual Overload coverage rate was higher than we expected, which also compressed the counterplay space for other professions in direct confrontations. Therefore, this time we will appropriately reduce the combat capability of Serum Pioneer during Overload, preserving its profession identity of having stronger combat capability during Overload while giving other professions more room to fight back.
1. Adjusted the bonus reduction effect of Overload Synergy and the Serum effectiveness ratio.
2. Reduced the non-headshot damage reduction effect of Precision Armor.
3. Removed the recovery boost effect of Last Stand. The delay time has been adjusted to 3 seconds.
4. Reduced the coolant recovery boost effect and maximum temporary shield ratio of Eternal Starfire. Removed the cooldown reduction effect.
5. Reduced the coolant replenishment ratio and health offset effect of Last Stand.
6. Reduced the effect of Fight to Win or Die that increases enemy Energy consumption.
7. Reduced the Crit Chance boost effect of The Charge.
8. Reduced the additional amplification effect of In Hot Pursuit during Overload.
9. Reduced the Overload consumption increase provided by Extreme Overload.
10. The auto-recovery effect of Pressurized Coolant will no longer take effect during Overload.

<Warrior>
In the previous version, the Ironclad Defense faction's overly strong recovery effects created extreme combat experiences in many situations, so we removed the recovery amplification effect of Steady and Firm and increased the damage of Reckless Assault.

<Virus Master>
1. We enhanced the Toxic Bullet damage boost effect of Purification Assault, making the Virus Master's purification attacks more threatening.

<Spore Hunter>
Spore Hunter's spore-related effects were too difficult to trigger in actual combat, causing its performance to often fall short of expectations. Therefore, we made the following adjustments:
1. Increased the duration of Spore Guardian.
2. Increased the armor reduction effect and duration of Frenzied Spore.

<Part-Time Traits>
Due to its unique mechanics and decent attribute boosts, Quick Draw was too strong compared to other part-time traits, so we slightly reduced Quick Draw's attribute boosts.

[Great Apocalypse Four Seasons Adjustment]
Affected by climate change, the four seasons in the wilderness will no longer cycle with time, and each map will retain its original climate features. Some wild plants and animals that were originally affected by seasons have also changed their habits. After the adjustment, Survivors can find them in the wilderness environment around the clock, no longer restricted by seasonal rotation. The specific adjustments are as follows:
<Cucumber>
Gathering areas: Clear Sky Wheat Field, Blade Hunter Base, River Area, Miska Town, Mount Gray Bear, and other areas

<Bamboo Shoots>
Gathering areas: Assyrian Grassfield, Wolf-hunting Field, Twin Ways City, Gatey Woods, and other areas

<Cantaloupe>
Gathering areas: Black Pearl Area, Assyrian Hills, Redwater Lake, Levin City Suburbs, and other areas

<Chinese Perch>
Fishing areas: Chance to catch in Charles Town, Blade Hunter Base, Assyrian Hills, Clear Sky Wheat Field, Gatey Woods, River Area, Mount Gray Bear, Wolf-hunting Field, Redwater Lake, Twin Ways City, Mount Apparition, Swamp Border, Silent Plain, Barren Wilds, Desolate Desert, Utz Mine, Black Pearl Area, Summer Rain Highway, Farstar City, Fall Forest, Sand Castle, Mouth Swamp, Redwood Town

<Swamp Eel>
Fishing areas: Charles Town, Blade Hunter Base, Clear Sky Wheat Field, Gatey Woods, River Area, Mount Gray Bear, Wolf-hunting Field, Redwater Lake, Twin Ways City, Mount Apparition, Swamp Border, Silent Plain, Barren Wilds, Desolate Desert, Utz Mine, Black Pearl Area, Summer Rain Highway, Farstar City, Sand Castle, Mouth Swamp, Redwood Town have a chance to catch

<Black Carp><White Amur Bream>
Fishing areas: Mount Snow, Snow Highlands, Christmas Village, Polar Tjaele, Vina Snow Park, Fall Forest, Assyrian Hills have a chance to catch

<Chum Salmon><Flounder><Cod><King Crab>
Fishing areas: Charles Town, Miska Town, Black Pearl Area, Redwater Lake, Lesins Port, Twin Ways City, Assyrian Grassfield have a chance to catch

[Deer Prairie]
You can now find Till in Deer Prairie around the clock to buy Deer Cakes and feed the fawns.

Additionally, all planted crops have evolved to grow in all four seasons, and the game's weather forecast will no longer broadcast seasons.
Features such as Photo - Environment - Four Seasons Effects, Fairytrail Grandfather Clock - Adjust Time - Select Season, etc., are not affected by this climate change.

[Other Improvements]
1. A new diagonal upward support method has been added for straight walls in the manor. Players can try building more diverse and aesthetically pleasing house designs.
2. After planting crops on Border Farm, a new "Allow others to tend my land" option has been added to permission settings. When disabled, others will not be able to tend your land.
3. When using the Wheel to switch weapons, a "Show Weapons Only" checkbox has been added to the weapon configuration interface, optimizing the issue of accidentally tapping the bare hands and configuration buttons when switching via the Wheel.
4. Fixed the issue where the explosion screen shake effects of Extreme Firepower, Dangerous Bubble, Thunderstorm, and Rift Light did not attenuate with distance.

[Bug Fixes]
1. Fixed the issue where, under certain conditions, [chips for unlocked slots] did not take effect when testing chips at the shooting range.
2. Fixed the issue where, under certain conditions, the Warrior talent [Unstoppable Force] bonus value was abnormal.
3. Fixed the issue where, under certain conditions, purchasing from [Trade City - Product List Page] prompted a failure.
4. Fixed the issue where, under certain conditions, purchases from [Trade City - Product Details Page] frequently failed.
5. Fixed the issue where, under certain conditions, the game froze when using the furniture [Lavender Memories Bar Counter] to mix drinks.
6. Fixed the issue where, under certain conditions, after renaming the furniture [Fallen Leaf Desk], the model name did not update accordingly.
7. Fixed an issue where, under certain conditions, the character could pass through the door of the [Manor Animal Pen] when it was closed.
8. Fixed an issue where, under certain conditions, feed could not be added to the [Manor Animal Pen - Feeding Trough].
9. Fixed an issue where, under certain conditions, the [Pirate Ammo Box] could not be placed in Weekly Missions - Crusade Mode.
10. Fixed an issue where, under certain conditions, the Mimicry affix [Vehicle Buster] did not take effect.
11. Fixed an issue where, under certain conditions, after adjusting the [Target Level] in stage team-up, the level options were missing when reopening the adjustment interface.
12. Fixed an issue where, under certain conditions, the furniture [Milky Way Vortex Ladder] could not be interacted with.
13. Fixed an issue where, under certain conditions, the positions of the BOSS and monsters in the [Victory Museum] were abnormal.
14. Fixed an issue where, under certain conditions, [Premium Crops] could not be planted when transplanting.
15. Fixed an issue where, under certain conditions, the furniture [Second World Jukebox] had no sound.
16. Fixed an issue where, under certain conditions, when using the [Iron Flower Strike] furniture, the camera angle would get stuck and could not be moved.
17. Fixed an issue where, under certain conditions, floors could not be placed on top of the structure [Inverted Triangle Wall].
18. Fixed an issue where, under certain conditions, the [Graphics Quality] would automatically revert to default after switching scenes.
19. Fixed an issue where the Cyborg did not play an animation when using Serum.
20. Fixed an issue where the Cyborg racial talent abnormally affected the effectiveness ratio of Serum's Basic recovery.
21. Fixed an issue where the NPC Milo in the tent area of [Zone Gold Raid - Polar Tjaele] displayed abnormally under certain conditions.
22. Fixed an issue where the special effects were abnormal when interacting with the furniture [Strange Portrait] under certain conditions.
23. Fixed an issue where the butterfly special effects of the furniture [Fallen Leaf Carpet/Fallen Leaf Pile] displayed abnormally under certain conditions.
24. Fixed an issue where the interface would automatically close when [switching talents] in the member server under certain conditions.
25. Fixed an issue where monsters displayed abnormally after being killed on the [Clear Sky Wheat Field Highway] under certain conditions.
26. Fixed an issue where the [Drone - Light Shield] button displayed abnormally on the main interface under certain conditions.
27. Fixed an issue where the co-pilot character of the vehicle [Swift] displayed abnormally under certain conditions.
 

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