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Maintenance Update 6/26

2026-06-25 share:

[Training Introduction]
<New Market Items>
1. Premium Collection: Starting June 26th, the pistol and dual guns weapon skin Lightshadow Aria will be permanently available in the Premium Shop!
2. Consumer Squad: From June 26th to July 10th at 8:00, form a squad and participate in events like Premium Collection to accumulate Squad Points and unlock great rewards!

[Benefits Event]
1. Summer Sign-in: From June 26th to July 9th, log in each day to claim a daily reward and rack up even bigger prizes with cumulative sign-ins.
2. Dessert Rush: From June 26th to July 9th. Join the Dessert Rush each day to grab loads of useful items, and climb the quiz rankings to earn titles like "Summer Sweetheart"! From 9:00 to 23:50 daily, you can answer questions through the event page or head to the Camp Fountain or Hope 101 Fountain and chat with Monica to join in. Get answers right to unlock recipes you don't own yet, with up to 2 recipes unlocked per day.
3. Lost Sheep: From June 26 to July 10 at 3:00. Whose sheep wandered off? During the event, grimy little sheep may show up while you're out on daily missions. Bring them home, give them a good scrub, and see if they match the Lost Sheep notice! Each day, you can find 1 sheep in Normal Operations and 1 in Crusade Operations. Keep searching throughout the event, and find every special sheep to earn bonus rewards.

[Manor Summer Upgrade]
Brand-new summer crops are here for the holiday season! Enjoy the wild fun of giant cabbages and corns, plus a full round of improvements to make farm management smoother than ever.
1. Beat the heat with two fresh new crops: Corn and Cabbage! Survivors can gather cabbages in Galaxy Valley and corns in Redwood Town, then bring them back to plant in their Manor or Border Farm. Rumor has it you can grow giant cabbages at the Border Farm, and corns so tall you could use it as a ladder!
2. The Gathering Guide just got a major upgrade! Once unlocked, it now shows detailed category icons for crops and animals on the mini-map, making it much easier to pinpoint what you're looking for without wasting time. The new species Corn and Cabbage have also been added to the guide and are ready for redemption.
3. Not sure how long your crops have left before they're ready? The planting progress display has been updated to show time until harvest, so you can check the exact countdown and plan your farming more efficiently.
4. After the update, you can recharge the durability power of any deployed Water and Fertilizer Integrator (New), Auto-sprinkler (New), and Farm-exclusive Water-Fertilizer Machine at any time. Just head to the Workstation and make Electro-Gel or Farm Electro-Gel to keep your equipment running. No more worrying about your farm shutting down halfway through.
5. Blueprint importing made easy! Grapevine Trellis, Auto-sprinkler (New), and Water and Fertilizer Integrator (New) now support blueprint import, and they will no longer be destroyed after being built. Say goodbye to the hassle of re-placing structures repeatedly after applying blueprints, and eliminate material loss issues.
6. Those Infected Magenta Morning Glory Flowers and Infected Azure Morning Glory Flowers finally have a new use! You can now burn them in the Nanoplastic Maker to turn them into Nanoplastic I.

[Vehicle Pendant]
The Vehicle Pendant system is now live! Head to Garage - Customize to decorate your ride with pendants that match your style.
1. Two slots, tons of style: Pendants can be equipped on both the Front and Rear of your vehicle for all kinds of custom combinations.
2. Advanced editing, full freedom: In Advanced Edit, you can freely adjust each pendant's size, position, and angle, so every little detail is exactly how you want it.
3. One pendant, multiple rides: The same pendant can be equipped on different vehicles, so your favorite decorations can go wherever you do.
4. Supported vehicle types: The pendant system is currently available for Motorbikes, Jeeps, and Sports Cars, with more vehicle types coming later.

[Classic Server Leveling Boost]
<Classic Server Leveling Pace Update>
1. The leveling pace from Lv. 120 to Lv. 150 has been sped up, and the server level cap and World Level unlock schedule will also progress faster. This change takes effect at 3:00 on the day after the update.
2. Mastery reward mails sent before the adjustment will still be calculated using the previous bonus rate. Please take note.

<Speed-Up Supply Station>
1. With leveling speed increased, the Speed-Up Supply Station event will go live as well to help survivors keep their progression on track.
2. To keep things fair, the server level cap on the day of the update determines which stations can be activated on your server:
If the server level cap is below Lv. 130 at the time of the update: players will unlock the corresponding supply stations upon reaching Lv. 120 / 130 / 140.
If the server level cap is below Lv. 140 at the time of the update: players will unlock the corresponding supply stations upon reaching Lv. 130 / 140.
If the server level cap is below Lv. 145 at the time of the update: players will unlock the corresponding supply station upon reaching Lv. 140.

[Mimicry Season Update]
Dear Survivors, with the launch of Mimicry Year 2, Season 4, we've rolled out a fresh round of updates to Mimicry and Talents. This pass is all about smoothing out the balance between different builds and making combat feel even better. Here's what's new in this update:
<Mimicry>
1. Added new Mimicry: Flamethrower - Molten Temper, Sniper Rifle - Echolocation, and Assault Rifle - Rush Hour.
2. During the active skill of the Non-firearm Mimicry: Berserk Battle, targets can no longer be executed by Resentful Shadows and can restore Sanity by absorbing spores.
3. During the active skill of the EM Machine Gun Mimicry: Fortress Guard, the fortress damage absorption ratio has been increased from 40% to 50%.
4. The jellyfish damage multiplier for the Shotgun Mimicry: Eroding Pursuit has been increased from 10% to 30%.
5. The heavy slash weapon damage multiplier for the Non-firearm Mimicry: Charged Heavy Slash has been increased from 100% to 200%.
6. The number of hits required to trigger the Resonance effect of the Sublimation Effect has been reduced from 4 to 2.
<Basic Talent>
1. Projectile and Vehicle Enhancement have been merged into Item Mastery.
2. Added new Season Talent:
After taking ranged damage from a player, gain 3% increased dodge and 2% damage reduction against that attacker for 0.4s. The bonus scales with the attack's firepower.
Dealing ranged damage to players boosts your own damage, stacking up to 12%. Stacking speed increases with weapon firepower, lasts 8s, and switching weapons clears all stacks.
<Warrior>
1. First Strike: Duration increased from 2s to 4s; Movement speed bonus reduced from 15% to 10%; Back damage bonus reduced from 20% to 15%; During Ambush, click the accessory skill again to spend Energy and gain a brief burst of heavy damage reduction.
2. Phantom Veil: Duration shortened from 1.5s to 1s; Movement speed bonus increased from 12% to 18%.
3. Steady and Firm: Increased the Switch to Offense charge gained from Damage Resistance; While the barrier is active, Self-slow reduced from 20% to 15%; You can now use actions like Lightning Blades dashes, Coldsteel Burst combos, and Charged Heavy Slash during the barrier (Swift Fire Blade will still interrupt it).
4. Live Through Death: New effect added. When using non-firearms, gain 14% increased Damage Resistance.
<Rifleman>
1. Mag Overload: Trigger damage rate increased from 135% to 145%.
2. Aggressive Rhythm: Maximum stack count for firepower multiplier increased from 6 to 10.
<Sniper>
1. Precise Devastation: Monster pursuit multiplier reduced from 20% to 16%.
2. Fatal Shot: Devastation shot damage bonus increased from 25% to 30%.
3. Powerful Shooting: Headshot damage increased from 6% to 12%.
4. Chaos Strike: Confusion duration reduced by 1s.
5. Heavy Firearm Expertise: Crit Chance increased from 3% to 8%.
6. Special Effect Cycle: Cooldown reduced by 1s.
7. Crippling Devastation: Affected targets no longer have their movement speed capped at -20%. Instead, they are unable to gain any speed boosts.
8. Suppressive Fire: Suppression duration reduced from 2.5s to 2s.
9. Storm Strike: Slow down reduced from 40% to 25%; Damage bonus for Sniper Rifles and Bows increased from 12% to 20%.
10. Shock Reload: Slow down reduced from 40% to 25%.
<Virus Master>
1. Steady Cleanse: Toxin DMG multiplier increased from 3% to 5%.
2. Shadow Erosion: Toxin DMG now scales more strongly with the target's Shield and HP Recovery bonuses.
3. Deep Cleanse: Maximum trigger chance increased from 35% to 45%.
4. Shock Solvent: HP and Shield recovery increased from 200 to 350.
5. Serum Mastery: Increased the growth scaling of Amino Acid, Hardener, and Toxin DMG.
<Spore Hunter>
1. Mutant Spores: Trigger chance increased from 30% to 60%.
2. Spore Resonance: Cooldown reduction for spores increased from 20% to 50%.
<Ark Knight>
1. Piercing Agony: Maximum Slow down reduced from 20% to 15%; Crit Immunity weakening effect increased from 7.5% to 10%.
2. Resonance Enhancement: Monster movement speed reduction decreased from 48% to 30%; Player movement speed reduction decreased from 15% to 10%.
3. Acceleration Resonance: Resonance cooldown reduced by 1s.
4. Efficient Reload: Remaining ammo requirement reduced from 50% to 20%.
5. Quick Draw (Other Classes): No longer triggers reload effects and now only refills ammo; Weapon swap speed increased from 25% to 35%; New effect added: +9% Firing Rate.
6. Heterogeneous Impact: Reduced the cooldown for bows to trigger Impact.
7. Precision Shot: Bow trigger damage increased from 10% to 20%.
<Exorcist>
1. Curse Enhancement: Synergy Attack damage multiplier increased from 25% to 30%.
2. Yin-Yang Protection: Severe injury mitigation effect within the Yin-Yang Array increased from 20% to 40%.
3. Bone-Biting Strike (Other Classes): Synergy Attack damage multiplier reduced from 25% to 20%.
4. Curse Revival: Trigger interval reduced from 3s to 2.5s.
5. Soul Resonance: Blue Tide Slime count increased from 2 to 3.
6. Deep Erode: Hits required to trigger reduced from 20 to 16. Duration shortened from 3s to 2s. Cooldown reduced from 15s to 10s.

[Other Improvements]
1. Lock functions have been added to the weapon and drone slots. When enabled, you can only access loadout changes through the preset button, and weapons and drones can no longer be repositioned by dragging.
2. When the drone and vehicle panels are expanded, controls such as the joystick and jump button will now respond properly.
3. While building with blueprints, Survivors can now choose whether anchor points are shown on the main screen.
4. When building blueprints, Survivors can quickly purchase any missing wallpapers currently available in the Wallpaper Shop.
5. The maximum number of Gear Modification plans has been increased to 30, making it easier to save more custom builds for different situations.
6. A new Extreme graphics mode has been added for smoother performance. You can select it under Display - Graphics. This feature is currently in testing and is only available on some devices for now, with support for more devices coming later.
 

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