[Flexible Schedule]
1. After the Flexible Schedule's Weekly Goals refresh at 3:00 on Aug. 4, the Cohabitation Shop will undergo the following adjustments:
① A new category "Single's Perks" is added, accessible to all Survivors with or without a cohabitant. Certain items from the original level 1 Cohabitation Shop (such as Wallpapers, Mechanical Materials, Armor Materials) will be moved to "Single's Perks";
② Moreover, to allow Survivors to obtain more of their desired furniture for free, new furniture from the update will also be available in "Single's Perks", redeemable with Cohabitation Points.
③ Additionally, to ensure Survivors have enough Points to exchange for items in the Cohabitation Shop, we're increasing the distribution of Cohabitation Points: starting from the Weekly Goals refresh at 3: 00 on Aug. 4, all Survivors will receive extra Cohabitation Points along with their Weekly Points. Those in a cohabitation status will receive even more Cohabitation Points each week.
2. After the Flexible Schedule's Weekly Goals refresh on Aug. 4, any excess Weekly Points will be converted to New Dollars.
3. After the Flexible Schedule's Weekly Goals refresh on Aug. 4, there will be exclusive Accessory rewards prepared for those who reach Gathering Level 10-29.
4. General Components dropped in Weekly Goal will now be replaced by General Component Optional Chests of corresponding levels.
5. After maintenance on Aug. 2, your accumulated Crystal Hunt reward chances will automatically convert to original Crystal Hunt rewards. Starting 3: 00 on Aug. 3, Crystal Hunt will be integrated into Daily Area Operations, with the number of Daily Weekly Goal Retrievals adjusted to 4(max) and the number of additional opportunities increased to 2.
6. Weekly Point rewards for Miska Univ., Assistance Quests, Weekend Patrols, and Camp Patrols have been increased.
7. Nancy City Drills now allow you to earn more Weekly Points through defeat, with an increased weekly cap of 200.
[Socializing Enhancements]
<Voice Chat Room>
1. Survivors who join a Camp can now open a voice chat room in their own Manor or Apartment! Whether it's about casual chats with friends, camp activities, or earth-shattering news, survivors can gather and talk freely.
2. The Survivor who opens the chat room becomes the host and can leave the Manor or Apartment without ending the chat. Other survivors who are in the chat room can quickly teleport to the host's Manor or Apartment to join the events they organized.
3. Survivors can join chat rooms across servers, making it possible to interact with lively and warm acquaintances from any corner of the wasteland world.
<Custom Emojis>
1. Survivors can now upload local images as custom emojis and save others' emojis in chat channels. Let's communicate with a rich array of emojis!
2. Once approved, custom emojis can be used in all channels. Dynamic images are currently not supported, and each survivor can have up to 50 custom emojis.
<Quick Repeat Function>
1. When two identical messages appear in succession in a chat channel, a[+1]button will appear. Clicking it allows you to quickly copy and send the same message.
[Formula Composition Optimization]
1. To make it easier for lower-level Survivors to obtain formulas, we have unified Fusion I, Fusion II, and Fusion III into Basic Fusion, and Fusion IV and Fusion V into Premium Fusion.
2. After the merging, the new Fusion Pool will have an increased chance of producing Gear Formulas, and the cost will be equivalent to the lowest of the pre-merged Formula Pools. Furthermore, the guaranteed count from the merged Formula Pools will be fully accumulated into the new Fusion Pool.
[Accessory System Adjustments]
1. To simplify the learning process of the Accessory System, Basic Accessory tutorials are removed after the update. The level requirement to unlock Exclusive Accessories is lowered to Manor Lv.3, with corresponding beginner quests adjusted.
2. Accessory Fusion has been revamped, allowing the selection of the main Accessory for the Fusion. Successful fusion will definitely enhance the main Accessory's quality without it disappearing on failure.
3. Accessory Fusion failures no longer produce Scraps. Instead, they accumulate Luck Points for the main Accessory. Once it reaches 100, the next Fusion is guaranteed to succeed.
4. Survivors can now exchange existing Scraps for Successful Fusion Tickets and Components at the Parts Shop. Successful Fusion Tickets come in various grades and qualities, and using the corresponding tickets ensures a successful fusion. The amount of Scraps needed for each grade of Successful Fusion Tickets is the same as the Scraps needed to guarantee a successful fusion before the update. There is a 20% discount for the first purchase of each grade of Successful Fusion Tickets.
5.After the Accessory Fusion System revamp, we will distribute rewards based on the highest quality and grade of Accessories that a Survivor equips and has in their backpack. Additionally, compensation for Fusion failures that occurred before the update will be provided within 48 hours.
[Caravan 101 ]
<Time-Limited Benefits Event>
1. The Look of Love: From Aug. 8 to Aug. 24, log in to obtain the "Two-player Action: Let's Spin Together". At Hope 101 or Camp's event stage, complete a spin with someone to claim the limited-time fun gear "Magic of Love Bow (14 days)" that can produce hearts upon hitting other players.
<New Market Recommendations>
1. Shadow Stinger: From Aug. 2 to Aug. 16, Shadow Stinger will be available. Spend different amounts of Federation Checks to open boxes and obtain Scorpion Tail Sniper Collection Optional Chest, Skin: Jade, Flower Language Theme Plan Box, and other rare items.
2. Secret Garden: From Aug. 2 to Aug. 30, the first dyeable furniture series is available. Open different amounts of Secret Furniture Boxes to obtain Secret Garden Theme Plan Box, Music Fountain, Giraffe Lamp, and other exquisite furniture pieces.
3. Eagle Diffuser: From Aug. 2 to Aug 16, the brand new Diffuser Look, Eagle Diffuser, is on sale.
4. Sports Sale: From Aug. 2 to Aug. 16, a limited-time Sports Sale will be live in the Mall! Returning Outfits are hitting the shelves with fresh picks like the Free-flowing Rondo, Workout Time, Youth Motto, Streetball, and Summer Beach Volleyball, all available for a limited time at a discounted price of 880 Credits!
5. Consumer Squad: From Aug. 2 to Aug. 16, form a Consumer Squad and participate in events like Shadow Stinger and Secret Garden to accumulate points and unlock generous rewards!
6. Limited Chip Selection: From Aug. 8 to Aug. 22, a new limited research is open, guaranteeing one Premium Chip Optional Chest within the first 170 rewards, which includes the new Premium Chips Burst Harvesting and Fully Armed. Additionally, the new Advanced Chip, High-Pressure Magazine, debuts, with discounted research costs for a certain number of times during the event period.
7. Crane Melody: From Aug 8 to Aug. 22 , the Qixi-themed Outfit—Crane Melody—is available for a limited time, with a special price during the event, and purchasing this outfit grants an exclusive action.
8. Rose in Gunfire: From Aug. 8 to Aug. 22, Rose in Gunfire is available. Spend different amounts of Federation Checks to open boxes and obtain Rose in Gunfire Outfit, Projection - Letter from Rose, and other rare items, with a guaranteed Rose in Gunfire Outfit within 60 attempts! Accumulate to certain attempts to obtain additional Rose Coins that can be used to exchange for Themed Furniture, Hand Bouquet, and other rewards.
9. Summer at Sea: The event end time has been extended to 8:00 on Aug. 16, the same time for Siren's Medoly.
[Siege Below the Dam]
1. "Siege Below the Dam" is now part of the "Weekly Modes" events, and the number of completions will be combined with other Weekly Modes.
2. Enhanced the Siege Below the Dam stage flow and experience.
[Tide Survival]
1. In the mission flow, building the Herb Cultivator is now optional and not mandatory.
2. Fixed an issue where Air Navigation was not possible in Levin City Suburbs.
3. Fixed an issue where the Gathering Drone sometimes couldn't gather resources.
4. Fixed an issue where weather is incorrectly displayed on some devices.
[Wardrobe Improvements]
1. The original Headwear slot has been divided into Head Accessory and Face Accessory slots. Headwear has also been split into Head Accessory and face Accessory. Now you can wear both head and face accessories at the same time!
[Other Improvements]
1. Fixed an issue where the Mutation Core - Pulse Flash would lose stacks when controlled, and improved the firing sensation at the start and end of Pulse Firing.
2. Fixed an issue where the Mimicry - Penetrating Vines ability incorrectly triggered Magnetic Star, causing Magnetic Arrow damage to not change according to the Mimicry Coefficient. Additionally, the Damage Coefficient for vine spikes did not match the description. As compensation, all players will receive 10 Revealing Amber Optional Chests and 10 Blue Fire.
3. Fixed an issue where the Charge count of the Mutation Core - Magnetic Star would incorrectly increase upon non-arrow hits. All players will receive 3 General Mutation Cores as compensation within 24 hours of maintenance.