English
Homepage of official website Doomsday Intelligence Station

Maintenance Update 7/19

2024-07-18 share:

[Chaos of the Blue Tide]
< Tide Survival >
The Blue Tide Crisis is sweeping through the Wasteland! Head to the regions occupied by the Blue Tide and eliminate the Tide Infected while striving to stay alive! You're the only hope for the Wasteland!
[Gameplay Introduction]
1. In the vast world overrun by the Blue Tide, Survivors must find a way to stay alive, gather resources, establish bases, craft tools, and ultimately defeat the Tide Infected to halt the spread of the Blue Tide.
2. Due to the high infection density, Survivors' Health and Sanity will continually decrease. Use medicine to solve that.
3. To avoid direct contact with the Blue Tide, Survivors can build structures freely within the Blue Tide world by consuming basic resources. Survivors can bring such resources into this game mode.
[Additional Information]
1. The Blue Tide is highly dangerous, so Survivors must reach Gathering Level 15 to participate in Tide Survival.
2. Each day features different Tide Survival maps. The first solo map serves as a tutorial, and after completing it, Survivors can form teams and participate in Tide Survival together from the next day onward.
3. Completing each phase of Tide Survival grants Weekly Points Rewards, with each Phase Reward claimable only once per day. Upon the completion of all phases, you'll have a chance to obtain an additional precious reward. All rewards refresh daily at 3:00.
4. Due to the limited logistics support at night, quests cannot be taken from 2:00 to 3:00 every day, and incomplete quests will reset daily at 3:00.
5. In Tide Survival, Gear Durability, Drone Durability, and Ammo Cost are reduced by 95%.

< Tide Archives >
The world is plunged into despair by the Blue Tide, yet there are always brave explorers who venture here and leave behind legends and stories. Survivors, follow in their footsteps and explore this world!
1. Starting July 19, Survivors who have reached Gathering Level 15 can check the Blue Tide Exploration Points and the corresponding Exploration Progress for Levin City Suburbs, Redwater Lake, Lawrence Bay, and Black Pearl Area via the top-right corner of the main map. Completing an Exploration Point increases the Exploration Progress for that map, and reaching certain milestones grants corresponding rewards.
2. Each Exploration Point can only be completed once. Survivors can complete Exploration Point Quests anytime after July 19.
3. There are 8 types of Exploration Quests, each yielding different rewards. Survivors can choose according to their preferences.
4. Discovering and completing Exploration Quests on the same map accumulates exclusive Map Exploration Progress, which unlocks Skill Points, Formula Shards, New Dollars, Tide Archives Exclusive Looks and other rewards upon reaching certain milestones.

<Siege Below the Dam>
The Blue Tide has been amassing globally, forming a massive, towering wave. We need to face the threat of the Blue Tide, delve into the valley, rescue the scientists, and survive this do-or-die challenge!
1. Survivors who reach Gathering Level 42 or above can participate in Siege Below the Dam via Schedule - Weekly Goals - Blue Tide Exploration.
2. Completing Siege Below the Dam yields a bounty of Weekly Points, as well as rewards like Accessories, Secret Formula Info, and Gold Bars.
3. The first clearance of Siege Below the Dam grants a Clearance Reward, with additional Rating Rewards for each completion. Each type of Rating Reward is available once per week and resets when it expires.
4. Gear Durability, Drone Durability, and Ammo Cost are reduced by 90% in this game mode.

[Flexible Schedule]
The Schedule system has been fully updated, and the new "Flexible Schedule" is now available. More freedom in choosing game modes, scheduling playtime, and the order in which rewards are received.
1. After completing the Survival Manual - Chapter Two: Manor Enhancement - Section Two: Collecting Supplies - More Assistance, the Flexible Schedule will be unlocked.
2. The Flexible Schedule includes Daily Goals and Weekly Goals. Participating in various game modes and outdoor activities like gathering and fishing will help you complete these goals and accumulate Progress to win rewards.

<Rewards Integration>
1. In the Flexible Schedule, game modes and rewards are no longer combined together. Daily and Weekly Goals Rewards are integrated from rewards of various game modes, including but not limited to rewards from game modes and exchangeable items from the corresponding Shops.
2. The original game mode rewards drops will be changed to accumulating Daily Progress and Weekly Points to unlock rewards, though some game mode will retain their exclusive rewards.

<Daily Goals>
1. For Daily Goals, Survivors can accumulate 100 points of Daily Progress by participating in any game modes such as "Assistance Quest", "Area Operation", "Competitive Combat", "Blue Tide Invasion", "Daily Activities", and "Camp Gameplay" to obtain rewards like "3D Mastery", "New Dollars", "Skill Points", and "Building Materials".
2. Each game mode provides 20 points of daily progress;. Assistance Quests offer up to 80 points with four quests. Some game modes can be finished multiple times for 20 points each time.
3. The default goals for Daily Goals can be freely switched to any game mode from other major categories. For example, you can change "Competitive Combat - Training Arena" to "Area Operation - Daily Mission" or "Daily Activities - World Gathering" and then complete it to earn 20 points of the Progress.
4. Unchosen daily goals can also be completed, and upon completion, they will automatically be marked as selected, allowing Progress to be accumulated and rewards to be claimed.
5. On weekends, there will be 6 daily chests. After accumulating 120 points of Progress, the weekend-exclusive reward can be obtained from the sixth chest.

<Weekly Goals>
1. In Weekly Goals, Survivors can earn Weekly Points by participating in various game modes. Accumulate Weekly Points to obtain a bounty of Development items.
2. Different game modes offer varying amounts of Weekly Points. Survivors can choose their preferred modes to play and earn points.
3. Rewards for Weekly Goals are claimable through the accumulation of Progress. Rewards include seven categories: "Accessories", "Accessory Materials", "Potential Materials", "Belt Chip Materials", "Formula Materials", "Gear Modification Materials", and "Gold Bars".
4. Survivors can prioritize categories of rewards based on their needs and obtain the specific types of rewards first. However, the Gold Bar's priority is fixed and cannot be changed.
5. Competition Selection Season Shop adjustments: Mechanical Materials, Armor Materials, and Enhancement Serums are now obtained via accumulating Weekly Points. Competition Points are converted into Competition Coins, with remaining Shop items purchasable using these coins. The weekly limit for Competition Coins is 600. Training Arena, Nancy City, Manor Simulation Attack, and Farstar City will offer both Competition Coins and Weekly Points.
6. Escape Shop adjustments: Mechanical Materials, Armor Materials, and Enhancement Serums are now obtained via accumulating Weekly Points.
7. "World Gathering" has been added to the Schedule. Survivors can now accumulate Daily Progress and Weekly Points through logging, gathering stones, gathering hemp, and fishing, with a weekly cap that increases with level.
8. Daily Mission - Normal Mode and Crystal Hunt will now have unified drops regardless of level. Original rewards are adjusted to be obtained through accumulating Weekly Points.
9. The distribution of "Mechanical Material", "Armor Material", and "Enhancement Serums" in the Federation Operation rewards has been adjusted. These are now integrated into Weekly Rewards, with the total amount remaining unchanged. Participating in Federation Operations or other game modes can earn Weekly Points, which can then be used to claim these rewards. Furthermore, to maintain fairness in Stage Rewards before and after the maintenance, Survivors who complete Federation Operations and Weekly Missions before this week's maintenance will receive Weekly Points as compensation after the maintenance, based on their progress. Those who complete Federation Operations after the maintenance within this week will receive Mechanical Materials, Armor Materials, and Enhancement Serums as compensation after the progress reset.
10. The "Commerce Bureau Requests" mode is temporarily unavailable. Survivors will temporarily be unable to receive new requests from the Commerce Bureau. However, items related to Commerce Bureau Requests already in the Backpack can still be exchanged and used to complete quests.
11. After the Flexible Schedule is live, the "Together in the Wasteland" event's "Companion Points" will shift from "corresponding player earns Duty Points" to "corresponding player earns Weekly Points". Other "Duty Point" related goals will also be adjusted.
12. Within 2 months after this maintenance, all Survivors who reach Gathering level 10 or above will receive a compensation gift via mail.

<Reward Retrieval>
1. At the end of each week, if there are Mechanical Materials, Armor Materials, or Enhancement Serums yet to be claimed, they'll be converted to 80% of their value and added to your Reward Retrieval;
2. If you earn matching items from later weekly rewards, you'll receive an equivalent amount from your Reward Retrieval as an added bonus (up to the maximum retrievable amount);
3. There's a limit to how many items the Reward Retrieval can hold. Once it's full, any weekly rewards you miss will no longer be stored.

[Mimicry]
<Mimicry>
Mimicry is a way to gain special combat abilities by reviewing past combat scenes through Conscious Dreamland to extract abilities from Special Infected or Revenants and storing them in the Memory Fragments, then utilizing them. Because Mimicry is still in its preliminary stage, it's temporarily unavailable in PVP.


<Season Rules>
1. A competition year includes four seasons, each lasting three months. The development progress of all Mimicries will be carried over between seasons without any loss, but it will be reset at the end of the competition year.
2. As Survivors gradually master their abilities, new Mimicries will become available from the second season onwards, and the limits of existing Mimicries will be expanded.
3. The extraction and utilization of special abilities have impacts on Survivors' Sanity, therefore, all Mimicries will be reset each competition year to ensure Survivors won't go insane due to the overuse of the special abilities. Survivors who contribute to the Mimicry Research of that year will receive a year-limited Look reward.
<Flashback>
1. By consuming Blue Fire, Survivors can gain abilities from Special Infected or Revenants and utilize them. Blue Fire can be obtained in the Flexible Schedule.
2. Consume Revealing Amber of a specific Special Infected or Revenant to obtain the corresponding Mimicry. Revealing Amber is obtainable through Tide Survival.
3. Unlocking your first Mimicry enhances your physical strength and grants you an additional Attribute Bonus.
4. Mimicries obtained through Sketches will only be reset at the end of a competition year. When a new season begins within the competition year, the previous season's Mimicry Development will be fully retained. Additionally, Mimicries' limits will be enhanced and new Mimicries will be added for Survivors to experience.

[New Evolution Weapon - Tidebreaker Bow]


1. You can use the Tidebreaker Bow once your Combat Mastery reaches level 15. Compared to other bows, the Tidebreaker Bow boasts greater power. It dynamically adjusts to light and heavy accessories based on the user's accessory level and can use both core-type cores and mimicry abilities.
2. The Tidebreaker Bow supports two shooting modes: charged and rapid fire. In charged mode, holding the fire button charges the shot, allowing the arrow to unleash its full power and penetrate the first target hit. In rapid fire mode, holding the fire button continuously shoots uncharged arrows, enabling faster movement compared to regular weapons when firing.
3. Optimized the bow's shooting mechanics, reducing the Toxic Potion and Parasitic Vitality consumption during shooting. Meanwhile, we've also adjusted the Toxin damage and spore probability for uncharged shots.

[Shining 101 - Charisma Point System]
1. To show gratitude to Survivors who never gave up pursuing beauty in this wasteland, Justin will present his private collection to every survivor who has been striving to shine at the Shining 101 Ball.
2. You can access Shining 101 through the Wardrobe-Charisma Point entry. Collect permanent looks such as outfits, backpacks, vehicles, pet outfits, and palettes to earn Charisma points. Once you reach specific milestones, you can unlock custom multiplayer dances, exclusive outfits, backpacks, vehicles, new look projections, rare palette exchange vouchers, and many other exclusive rewards.

 

[Social]
<Album Upgrades>
1. Added an Album entry to the Camera Pro Mode, making it more convenient to enter the Album.
2. Supported saving videos to the album, meanwhile, the album has been expanded to save up to 20 photos or videos. Now you can use the videos taken in the game as the cover of your Personal Card.
<Blue Tide Video>
The new video-saving function is now available. You can go to the Camera Pro Mode to view the wonderful moments of yourself and other players in the game;
<Custom Multiplayer Dancing>
The Custom Multiplayer Dancing function is now available! After obtaining I Shine the Brightest in Shining 101 - Charisma Point System, you can customize dance moves and support multiple people dancing. Come dance with your friends!

[Caravan 101]
<Blue Tide Recommend>
1. Siren's Melody: From Jul. 19 to Aug. 16, Siren's Melody will be available, Survivors can consume different amounts of Federation Check to open specific boxes for Siren's Melody Collection Outfit, Shadowfly Dualies Collector's Edition, and Assist Drone Fantasy Sea Edition.You can also randomly obtain Phantom Sea Coins, which can be exchanged in the Phantom Sea Shop for items such as SSR Core Optional Chest (non-tradable) and Enchanted Night Pet Outfit Box.


2. Tidebreaker Bow: From Jul. 19 to Aug. 16, Tidebreaker Bow will be available, Survivors can consume different amounts of Federation Check to open specific boxes for Tidebreaker Bow Collector's Edition, and Bow Core Optional Chest.Tidebreaker Bow is guaranteed within the first 50 rewards
3. New Bow Research Assist: From Jul. 19 to Aug. 16, obtain Formula: Tidebreaker Bow to enjoy double the reward. Reward 1 Special Research Assist: during this time, there is no limit on the number of replacement attempts for Advanced Materials. In addition, the cost to upgrade the Tidebreaker Bow is reduced by 20%. Reward 2 Special Research Update Rebate. Obtain Formula: Tidebreaker Bow and upgrade it to the designated level to claim rich rewards!
<Limited-time Events>
1. Blue Tide Sign-in: From Jul. 19 to Aug. 29, log in daily for a chance to claim rewards including a Cert Reset Ticket, Bumper Gift Packs, and Formula Shards.
2. Mimicry Trial: Starting from Jul. 19, survivors at Combat level 70 and above can activate the Mimicry Trial System, completing Mimicry Trial Tasks to earn rich rewards.
3. The Blue Tide Descends: After the update on July 19, Blue Tide related gameplay will be available. Complete the Blue Tide challenge missions to receive rewards including limited card frames, avatars, and titles.
4. Removed Guide the Newbies event. The Event Tokens "Like" Coins and historical like records will not be cleared, and the relevant data will be restored after the event is re-launched.
<New Market Recommendations>
1. Coolness Shock: From Jul. 19 to Aug. 2, New Outfit - Coolness Shock will be available for purchase. Enjoy a limited-time discount during the event. Purchase the outfit to get a bonus exclusive action;


2. Monthly Pass Discount: From Jul. 19 to Aug. 29, unlock a 30-day Federation Membership at a discounted price! If you are already a member, the remaining time will be automatically added upon renewal.
3. Premium Collection: The all-new Premium Collection is here. From Jul. 19 to Aug. 16, New Vehicle: Tide Rider, Fungus Flamethrower Fantasy Sea Edition, and Iridescent Jellyfish Backpack will be added to the Premium Shop. Meanwhile, the new Pendant - Sea Joy, multiple Mutation Core - EM, Skin: Crimson Assault Armor and other rare rewards will be added to the Rare Shop. Spend Astral Gems to obtain Celestial Keys.
4. Limited-time Chip Research Guarantee: From Jul. 19 to Oct. 11, after conducting Advanced Chip Research 320 times, you will receive an additional optional Premium Chip! This offer is limited to one per participant during the event.
5. Glitter Mystery Box: From Jul. 19 to Aug. 16, the limited-time Shiny Lucky Box will be available in the Mall. Opening the box gives you a chance to obtain a large number of returning Classic Looks, Palette Exchange Tickets, and other rare items. When obtaining Classic Looks, priority will be given to those not yet unlocked. The Palette Exchange Tickets can be used to unlock previous palettes in the outfit dyeing feature. During the event, Survivors whose Manors reach level 5 and above can purchase one Lucky Box for free from the Mall each week.
6. Consumer Squad: From Jul. 19 to Aug. 2, team up to form a Consumer Squad and accumulate squad points from Siren's Melody, Tidebreaker Bow and other events to unlock rich rewards!
7. Summer at Sea: From Jul. 25 to Aug. 8, the Summer at Sea Spin will be available. Participate in the event for a chance to win Summer at Sea Outfit, Ocean Crystal Palace, and a variety of rare items.


8. Stargazing Room: From Jul. 25 to Aug. 8, you can obtain Building Giftboxes when exchanging New Dollars with Federation Credits. There is a chance of getting Formula: Chasing the Light. Duplicate formulas will be automatically converted into Building Exchange Vouchers, which can be used to exchange for rare buildings, furniture and Building Blueprints in the Building Store.

[Area Operation Improvements]
<Black Pearl Castle>
1. Adjusted the difficulty of the chase phase: Teresa now moves slower and is more easily stunned;
2. Fixed the issue where there was a probability of being unable to complete the stage when knocking down the Bladelimb Infected;

<Hero Park>
1. Reduced the number of the Infected in the Hero Park mountain road stage.
2. Extended the front sway time of the Infected Gardener to perform a quick horizontal slash after mutation.
3. Adjusted the difficulty and hints for the Buzzing Infected Duel Challenge, including:
a. Provided clear hints to survivors who have not participated in the challenge: Those who have not participated will not be selected as targets and can shoot freely.
b. Whenever a survivor fails to perform a counterattack, the cooldown of their counterattack gets reset as the attempts get deducted;
4. Reduced the speed of the Gardener Infected's projectile attacks and extended the window for counterattacking during rapid charges.

<Relic Island>
1. Reduced the Energy Ball summoned by Crocodile Infected from 4 to 3;
2. Reduced the damage from the Serpent Eagle Infected's stormy gusts. Additionally, when critically injured by stormy gusts, survivors can call for a rescue team to be safely extracted to a secure location within the area.
3. Fixed the issue where some monsters had insufficient vulnerability time after a successful counterattack;
4. Fixed the issue where it is hard to hit Crocodile Infected with non-firearms.
5. Fixed the issue where the Distortion Core of the Serpent Eagle Infected gets covered when they enter Feeble State.

[Belt Chip Adjustments]
1. To enhance the early game experience, Belt Chips will be unlocked at combat level 35 now. Belt Chips equipped by survivors below level 35 will be unequipped, and Chips, Microcrystals, and Rare Microcrystals will be stored in the Backpack. Once the level requirement is met, they can be re-equipped and used.
2. Survivors who have reached combat level 12 can retrieve compensation rewards from their mailbox after maintenance.

[Other Content]
1. Due to the influence of the Blue Tide, infrastructure in the Levin City Suburbs, Black Pearl Area, and Lawrence Bay has been damaged and dismantled. Survivors will be unable to construct infrastructure in these areas until the Blue Tide subsides.
2. Due to the influence of the Blue Tide, some gathering team members have changed their base camp. The good news is it is closer to the evac point.
3. Due to the influence of the Blue Tide, the Infected in Levin City Suburbs will not drop blood samples after the maintenance, but survivors can still hand in previous blood samples at the Scientia Stronghold in Levin City Suburbs.
4. Optimized team logic by adding the display of manor levels in the team interface. After a successful match, the immediate start mechanism has been removed.
5. Fixed the issue where the Mutation Core - Pulse Flash's 5-star effect would excessively trigger when stacked with the Ark Knight talent. Now the talent's additional electromagnetic damage will still trigger the bounce effect.
6. Fixed the issue where the fourth bullet of Mutation Core - Quadruple Burst deals abnormally increased damage.
7. The contents of the New Player Pack have been adjusted to provide more rewards. The New Player Pack has been moved to the [Packs] - [New Player Specials] section in the new Mall. (Now all survivors can repurchase the New Player Pack once.)
8.New items—Palette Exchange Ticket and Rare Palette Exchange Voucher—have been added. They can be redeemed for Palettes you don't own yet. Dismantling Palettes now refunds a certain number of Palette Exchange Tickets instead of Color Stabilizers.
 

Scan to download the game

code