【EM Surge】
Upon each opening, the probability for obtaining Rare Prize will be increased. Obtaining Rare Prize will reset the probability. 15 times is the maximum, which will guarantee Rare Prize.
When certain items have not been included in the prize pool or hit the maximum times of obtaining, their probability will be distributed proportionally to other items.
"Probability" mentioned here are statistical results from a large sample size(a lot of players) and could produce differences with the small set of testing data from certain individual player.
Item Type | Overall Probability |
Rare Prize | 23.31% |
Common Prize | 76.69% |
【Variation of Youth】
Upon each opening, the probability for obtaining Top Item will be increased. Obtaining Top Item will reset the probability. 15 times is the maximum, which will guarantee Top Item.
When certain items have not been included in the prize pool or hit the maximum times of obtaining, their probability will be distributed proportionally to other items.
""Probability"" mentioned here are statistical results from a large sample size(a lot of players) and could produce differences with the small set of testing data from certain individual player.
Item Type | Overall Probability |
Rare Prize | 28.43% |
Common Prize | 71.57% |
【Spring Spirit】
Upon each opening, the probability for obtaining Top Item will be increased. Obtaining Top Item will reset the probability. 15 times is the maximum, which will guarantee Top Item.
When certain items have not been included in the prize pool or hit the maximum times of obtaining, their probability will be distributed proportionally to other items.
"Probability" mentioned here are statistical results from a large sample size(a lot of players) and could produce differences with the small set of testing data from certain individual player.
Item Type | Overall Probability |
Top Item | 25.64% |
Other Item | 74.36% |