[Events Recommendation]
<Spring Benefits>
1. Begone, dark clouds! Begone! From March 6 at 8:00 to March 20 at 3:00. Complete daily quests to obtain random Character Cards. Collect 9 different cards to exchange for a reward, such as [Headwear: Dispel the Gloom ] or [Facewear: Dark clouds, Clear away!].
2. Puppy Designer's Blessing: The Spring Festival has quietly come to an end, and Puppy Designer has set off on its own journey. But all the moments it spent with you over the holiday—and all the fortune it gathered—have been packed into special Fortune Packs! After the March 6 update, return to your manor to claim Puppy Designer's big post‑holiday reward, based on how far you progressed with Puppy Designer's Blessing!
3. Ice Hazard: From March 6 at 8:00 to April 3 at 8:00, the Ice Hazard event returns. Search for supplies in the abandoned Jakolin Fort—who will return with a full load, and who will be buried in the snowstorm?
<New Market Items>
1. Variation of Youth: From March 6 to April 3 at 8:00. The Youth series outfits return! Participate in Variation of Youth to choose your grand prize from the pool, with a chance to win outfits like Vanilla Memory, Strawberry Cream, Grape Bubbles, Skin: Arc Electromagnetic Collector's Edition, Mutation Core: Blazing Chamber, Mutation Core: Frost Dragon's Breath, and other rare rewards.
2. Sakura Spirit Fox Dream: From March 12 to March 26 at 3:00. The Prospect outfit Sakura Spirit Fox Dream arrives! Take part in the Sakura Spirit Fox Dream event for a chance to obtain the Sakura Spirit Fox Dream Outfit Pack, Headwear: Heart Moon Fox, Backpack: Fox's Grace, Backpack: Dreaming Sakura, and other rare rewards.
3. Mall checks obtained during the Spring Festival event will expire and be reclaimed on March 20. Be sure to use them in time.
<More Benefits>
1. Consumer Squad: From March 6 to March 20 at 8:00. Form a squad and participate in events like Variation of Youth and Falling Cherry Blossom Dream to accumulate squad points and unlock great rewards!
2. Shining Mall Update: The Shining Mall now offers three dance materials: Heartbeat Sway, Wanna Fall in Love, and Meow Dance.
[Mimicry Season Update]
1. The Mimicry Year 2, Season 3 is here! The maximum rating for Mimicry has been raised from 1200 to 1400 points, and the maximum Scar Bonus Attributes have also been increased.
2. Three new Mimicries: Shotgun - Eroding Pursuit, Non-firearm - Charged Heavy Slash, and Bow - Torrential Barrage.
3. To give the [Berserk] state of Berserk Battle a sharper offensive edge, the non-firearm Berserk Battle is getting a new effect: While in [Berserk] state, every hit you land will convert Crit Damage to Crit Damage Bonus or Crit Immunity Rate to Crit Chance, depending on whether that hit was a critical strike.
4. The additional damage of Sniper Rifle - Multi-Eye Strike is increased.
5. While Shotgun - Web Hunt has its web link active, damage between you and any targets not linked by webs is further reduced. If the linked target is a monster, you gain an additional damage bonus.
6. Fixed an issue where the Shotgun - Resentful Shadows ignored target damage‑reduction effects in a way that didn't match its description.
7. Fixed an issue where the final damage settlement of Mimicry – Resentful Shadows could improperly trigger certain Core on hit effects.
[Talent Adjustment]
1. To improve the Rifleman trait Aggressive Rhythm in extended fights, its base firepower multiplier has been slightly reduced, and a new stacking mechanic has been added: if you keep triggering it within 6 seconds, its firepower multiplier will ramp up with each trigger. Once stacked, its overall power will be noticeably higher than before this adjustment.
2. To amp up the burst potential of the Sniper trait Devastating Reload, its effect has been revamped: Instead of +8% damage and +8% weak‑point damage, it now grants +25% damage. However, after dealing damage, 70% of that bonus damage will gradually be restored over 4 seconds (if you hit a weak point, the recovery ratio becomes 40% over 8 seconds). The Shield Smash effect has been adjusted in the same way, but the bonus damage from Shield Smash does not trigger any recovery.
3. To address the issue where the Warrior trait Steady and Firm greatly boosted survivability but left players mostly turtling with no real way to strike back, a new [Switch to Offense] mechanic has been added to the trait. While Barrier is active, taking damage or triggering Damage Resistance will charge this effect. Once fully charged, you enter [Turn Defense Into Offense] for 10 seconds: you keep all of Barrier's damage‑reduction effects, continuously recover Energy, lose Barrier's movement‑speed penalty, and you're no longer in a "skill state" (meaning you can freely use skills like Swift Fire Blade and Lightning Blades). During [Turn Defense Into Offense], you can also trigger the traits Boulder Strike and Reckless Assault.
4. To help the Warrior trait Reckless Assault shine more in fights against the Infected, it now has an additional way to trigger: Landing a hit with non-firearms on a non‑player target can also activate its counterattack effect.
5. To give Spore Hunter's Claw Attack better control and flexibility, a new Mutant Blood – Claw Attack has been added. After learning the Swift Claw trait, you can craft this Mutant Blood. Using it grants you the Claw Attack skill; if the Swift Claw trait is currently active, you'll instead gain the Swift Claw skill.
6. Since some Ark Knight traits weren't tying in well with the its signature mechanics, they've now been linked to Resonance Bullet with new synergy effects, as follows:
Combo Rhythm: While Resonance Bullet is active, each stack provides an additional 1% Firing Rate increase.
Precision Shot: While Resonance Bullet is active, the distance limit for applying marks is removed, and there is a 30% chance to apply a mark even when the corresponding weapon fails to hit a weak point.
Piercing Agony: While Resonance Bullet is active, hitting a target already at maximum Slow inflicts Suppression for 1 second (15‑second cooldown per target).
Mutation Mastery: The EM effects are adjusted to increase Firing Rate by 1.4% (up to 7%) and instantly complete Resonance charge. While in the Resonance state, Firing Rate is increased by 2% (up to 10%) and 20% Resonance Bullets are reloaded.
7. To enhance the Exorcist's solo combat power, the trait Assimilation Infection has been reworked into Slime Counterattack: When you're hit by an enemy within 200 range, automatically fire 1 shot of Blue Tide Slime at the attacker (CD: 1.5‑second). If your HP falls below 50%, each trigger fires 2 shots of Blue Tide Slime instead.
8. To improve the survivability of the Exorcist's Soul Reaping playstyle, once you learn the Curse Revival trait, every Blue Tide Slime hit from any trait will restore 1% HP/Severe Wound bar.
9. Fixed an issue where the Virus Master trait Dual Solvent could display or apply incorrect values in certain situations.
[Accessory-Related Optimizations]
1. Exclusive Accessory Box opening has been streamlined for better efficiency, as follows:
Survivors can now customize how Exclusive Accessory Boxes are opened. When you obtain an Exclusive Accessory Box, it can auto‑open based on your rules, granting a fixed‑tier accessory plus its components.
For Exclusive Accessory Boxes already in your backpack, you can tick a new option on the opening screen to directly receive the highest‑tier accessory and its components when you open the box.
2. Accessory dismantling has been streamlined for better efficiency, as follows:
Tapping the Accessory Dismantle button now opens a bulk-dismantle screen, with filter options to quickly locate the accessories you want to dismantle.
When "Show accessories in the cabinet" is checked in your manor, accessories stored in cabinets will also be loaded into the list for bulk operations.
3. Improved the EXP transfer logic. When you replace a currently equipped accessory with a Lv. 1 accessory, its EXP will now be transferred automatically.
[Other Improvements]
1. Fixed an issue where using Splash Frost Nova could trigger projectile bounces from certain off‑hand hits.
2. Fixed an issue where Mutation Core - Duo Snipe caused abnormal damage while Mimicry - Pressure Waterbomb was active. We've also identified a separate problem where the bonus damage from Mutation Core - Duo Snipe is higher than intended. This is scheduled to be fixed in the March 19 update.
3. Fixed an issue where swapping scopes at the start of a reload could interrupt the reload and improperly trigger certain Core effects.
4. Fixed an issue where shield coverage behaved incorrectly while crouching.