[Hidden Paradise in LifeAfter]
Defend your own sanctuary in the apocalypse! Explore the wilderness to gather plant seeds, capture animals, and bring them back to your manor to cultivate. Create your own self-sufficient haven amidst the chaos!
<Major Wilderness Update! Discover a Variety of New Plants and Animals!>
1. Rare flowers like roses, hydrangeas, and hyacinths are quietly blooming. Roam through farms, riverbanks, and forests to collect wild seeds and create your own unique garden!
2. From the endearing long-nosed pigs to the fluffy goats, five types of animals await your taming. Create berry bait, carrot bait, and rabbit traps to entice and successfully capture them!
<Manor Planting System Upgrade>
We've added a rich variety of plants for Survivors to enjoy the thrill of hybrid mutations. With rooftop farming, automated tools, batch planting, and more, your planting journey becomes easier and more exciting!
1. Brand-new wild seeds brought back from the wilderness! Plant them in your manor for a chance to cultivate pure or even advanced hybrid varieties. The more advanced the hybrids, the more beautiful and valuable they become! Remember, careful watering, fertilizing, and weeding can greatly increase your chances of harvesting pure crops!
2. To help Survivors create their dream paradise, you can now move your farmland indoors for planting! Growing trees, vegetables, and flowers on rooftops is just around the corner. We've also provided free planting boxes for you to arrange floral decorations and create a rainbow garden.
3. Tired of watering and fertilizing? We've added a free "Batch Planting Tool"! With it, you can easily water, fertilize, weed, plant, and harvest in bulk. Plus, there are brand-new, free automation tools to help manage your garden effortlessly.
4. Old crops now take up less space, allowing you to plant more in limited land and enhancing your farming experience.
<Manor Animal Farming Upgrade>
We've introduced new farm animals that you can capture in the wild. Survivors can bring these animals back to their manors for breeding, adding more life and vitality to your manor!
1. Five new types of animals can be raised: keep bantam chickens and short-haired rabbits in the small animal pen; raise shorthorn cattle, fluffy goats, and long-nosed pigs in the large animal pen. Remember to open the fence gate from time to time to let the animals roam around your manor.
2. The new livestock pens become more attractive with upgrades and can host more animals. They don't need to be placed on land, so you can position them anywhere that suits your manor design. Your ideal animal paradise, even a sky farm, is now within reach!
3. We've added "Feeding Troughs"! Place a trough in your livestock pen to feed the animals. Upgrade the trough using basic resources to improve its appearance, hold more feed, and increase the number of slots.
4. Once your livestock pen reaches level 4, you can set up a "Breeding House" to facilitate animal breeding. Upgrading it will provide more incubation slots, allowing you to breed more adorable animals at once.
5. Breed animals on your manor for a chance to obtain pure animals and even rare hybrid varieties! Higher-level hybrids are more valuable. Invite your friends to explore the exciting possibilities of mutations together!
6. Animals are precious in this post-apocalyptic world. Even when they grow old and stop producing eggs, wool, etc., you can hand them over to the Federation, which will appreciate your contribution.
<Federation Order>
The Federation Order feature has been added to the bulletin boards in the camp manor and apartment.
1. Each week, a certain number of Federation Orders will refresh. By submitting the required farm crops and animal materials, you can earn Manor Farm Coins.
2. Use Manor Farm Coins to exchange for rewards in the Federation General Store, including batch planting tools, high-level livestock formulas, gathering formulas, and decorative furniture!
3. The Federation General Store offers a service to recycle elderly animals and infected materials. You can exchange them here for New Dollar, Manor Farm Coin, and other currencies.
<Manor Manual>
1. For Survivors with a camp, we've introduced the Manor Manual. By completing its quests, you can learn how to engage in new planting and breeding activities, and also receive furniture and other rewards!
2. The Manor Manual is not yet unlocked in the 101 Development Zone and will only be available after joining a camp.
<Species Journal>
1. When you first discover or cultivate a new species in the wild or in your manor, you'll unlock records in the Species Journal.
2. You can share your Species Journal with other Survivors to provide them with guides on acquiring new species.
<Special Ingredients & Dishes>
1. Using special ingredients produced from advanced hybrid varieties in manor planting and breeding to craft dishes will grant special effects. Different types of special ingredients bring varied effects—give it a try!
2. Some special ingredients can be converted from regular ingredients at the cooking station. If you've stockpiled too many regular ingredients, why not try turning them into special ones?
<New Usables: Tactical Supplies>
1. After reaching survival level 48, Survivors can apply Tactical Supplies to their weapons and armor to enhance their combat capabilities.
2. Tactical Supplies are crafted at the Gear Workstation using fur from advanced hybrid animals and other gathered resources. Once applied, they automatically activate and consume when you attack or take damage.
3. Tactical Supplies have various effects depending on the fur used. Survivors can choose different Tactical Supplies based on their needs.
<Other Updates>
1. Tex Brandon's fruits have been upgraded. Pineapple seeds are now replaced with pure ananas seedlings. Additionally, watermelons, pumpkins, white radishes, and pineapples have been upgraded to pure watermelon fruits, pure pumpkin fruits, pure radish fruits, and pure pineapple fruits.
2. With the introduction of the new manor planting and breeding gameplay, related planting tools and feature descriptions have been updated accordingly.
[Siege City: Camp Infected Invasion Revamped]
Emergency! The Infected are launching a fierce assault on the camp!
<Daily Infected Threat Escalation>
1. As the infection threat escalates, the camp is also fraught with dangers, and infected substances have appeared. Some plants will become infected, turning blue on the surface; animals that consume these infected plants will also become infected. When defeated, they leave behind infected remains.
2. If a large amount of infected substances accumulates and is not cleaned up in time, small-scale Blue Tide may appear nearby. The Blue Tide can spawn the Infected, which will roam around the manor area. If spotted, eliminate them to prevent the Infected from threatening your home!
3. The camp has added defensive fortifications to your manors. When zombies attack a player's manor gate, camp mercenaries will appear at the defenses to assist in protecting the manor, drawing enemy attention and preventing invasions.
4. To ensure camp safety, Security Officer Ygritte urges Survivors to increase camp patrols. When near infected substances in the camp, dogs will alert Survivors by detecting them. Follow the dogs to locate the substances, then use a torch or flamethrower to burn and clear it, swiftly earning some camp patrol rewards (which share the daily limit with regular patrols).
5. When a Survivor accidentally discovers a newly emerged the Blue Tide in the camp for the first time, approaching it will mark and alert all camp members. The Survivor who completes the marking will receive substantial camp patrol rewards (sharing the same daily reward limit as regular camp patrols).
<Infected Invasion>
1. Threat Escalation: A new infection threat has emerged, leading to a full-scale upgrade in the danger of invasions. The Blue Tide will periodically surge within the camp, spawning Infected. Survivors must unite to fend off these assaults and ensure camp safety!
2. Time Reset: After the restart, for camps that originally set the event time between 8:00 on April 21 and 13:00 on April 25, the system has reset the invasion time to one of the following: 19:00, 20:00, 21:30, or 22:00 on April 26. Mayors are advised to check the time and prepare for defense in advance. Additionally, mayors and other officials with Infected Invasion settings permissions will receive a camp reminder when inside the camp, allowing them to manually adjust this week's Infected Invasion time at Helena Wayne (changes can only be made on April 25).
3. Event Phases: Infected Invasion consists of two phases: manor defense and downtown defense. During the manor defense, the Infected will appear in the manor area and charge toward nearby camp gates. Destroying the manor gate will deduct a portion of the camp's defense progress. During the downtown defense, the Infected will emerge from outside the downtown gate and attack the downtown supply center, continuously reducing the camp's defense progress during the assault.
4. Airdrop Supplies: Once the downtown defense starts, the Federation will periodically airdrop supplies in downtown. Survivors can use the petrol barrels and bombs from these airdrops to deal massive damage to the Infected.
5. Defense Progress: Attacks on the manor gate or supply center by the Infected will reduce defense progress. If the progress reaches zero, defense fails.
6. Event Duration: The Infected Invasion event lasts 13 minutes. After 13 minutes of defense, Federation reinforcements will arrive, eliminating all zombies and securing victory for the Survivors.
7. Personal Rewards: Survivors who defeat zombies will receive resource pack rewards, with more rewards for higher numbers of defeated Infected. Additional camp ranking rewards are granted based on defeat rankings.
8. Camp Ranking: After the camp invasion, scores will be calculated and ranked based on difficulty, defense progress, and the number of zombies defeated. Rewards will be issued, and the results will be announced server-wide.
9. Durability Loss Reduction: During the Infected Invasion, the camp will cover part of the losses, reducing the durability and ammo cost of camp members' gear and drones by 90%.
10. Reward Upgrade: With the enhancement of the Infected Invasion gameplay, both personal ranking rewards and the scope of rewards have been fully upgraded. For detailed information on the rewards, please refer to the in-game description.
11. New Challenge: The Infected Invasion just got an upgrade! Your camp's original difficulty level will carry over, and we've added 8 brand-new levels. Beware, the Infected are more menacing than ever! Handle with care, Survivors!
[Level Boost]
1. From April 25 to May 23 at 8:00, servers with a world level of 79 or higher will launch the Level Boost event. Eligibility will be based on the server's world level at the event's start.
2. On eligible servers, characters at survival level 40+ but below the Play Template can jump straight to level 75! The cost in Credits depends on your survival level, maxing out at 900. The higher your level, the fewer Credits you spend.
3. During level boost, your abilities will be boosted to match the Play Template, using materials from your inventory—like mechanical materials, armor materials, and Enhancement Serums. If you're short on supplies, the Federation will cover it. Any development progress beyond the Play Template remains unchanged. The Federation compares your pre-boost state (including materials) to the template, and will give extra rewards based on your original progress.
4. After level boost, the chosen gear set will be automatically equipped—accessories and cores included! You'll also receive formulas for weapon, body armor, and helmet, all have already undergone star-up.
5. Survivors ahead of the Play Template can claim Navigator Perks, which can be claimed for multiple eligible characters without affecting their level boost eligibility. Keep in mind, each Navigator Perk is a one-time reward per level, and once a character uses a level boost, they can't claim the perk for that level again.
[Recom'd Events]
<Version Benefits>
1. Super Sign-in Rewards: From April 25 to May 22, enjoy daily logins to claim exciting rewards. In the first three days, grab 20 draws for the Everbloom Crown! Continue logging in to accumulate even more rewards like Gold Core Optional Chest, limited-time Credits, and plenty of development materials.
2. Wasteland Garden Season: From April 25 to June 8, complete the first step of the Manor Manual to unlock commissions. Finish event commissions to obtain European-style garden manor blueprint and all required structural materials, along with rare rewards like limited backpack looks.
3. Siege City Supply: From April 25 to May 22, Survivors can log in to receive generous supplies prepared by the Federation, including Cert Reset Ticket, Limited-time Credits, Formula Shards, and more.
4. Funds Rebate: From April 25 to May 23 at 8:00, purchase and log in daily to claim Limited-time Credit, with a 5x rebate after seven daily logins!
5. Benefit Shop: From April 25 to June 5, the Benefit Shop opens for a limited time. Use limited-time Credits and Coupons for discounts on items like outfits, weapon skins, Zodiac-themed furniture, Gender Change Card, and more.
6. Ice Hazard: From May 1 at 9:00 to June 5 at 8:00, the Ice Hazard event returns. Search for supplies in the abandoned Jakolin Fort—who will return with a full load, and who will be buried in the snowstorm?
7. Free Outfits: From April 30 to May 7, enjoy free access to a vast collection of outfits. On weekends, even more rare outfits are available—dress up for the holidays!
8. Shop Update: Starting at 8:00 on April 30, the Shining Mall will feature new items: Winter Jasmine Cluster, Daffodil Cluster, and Kapok Cluster, along with the Footprint - Vine Steps (30 Days). Don't miss out on the Footprint - Snow of Seasons (30 Days), as it will be removed on May 1. Make sure to redeem it in time!
9. Rare Rose: After the update, the Enchanted Roselle Rose Seeds collected in the Rare Rose event can now be planted in your manor! See what kind of flowers they’ll grow!
10. Duo Training: Duo Training will be available from April 25 to May 8. Survivors can invite a friend to train with them. Complete the designated quests to get Sweet Mango. Survivors can also get extra rewards from Caravan Support.
11. Caravan Market: From April 25 to May 9 at 8:00, participate in the Training Event and collect Training Tokens to exchange for items including Formula Shards, Enhancement Serums, and more. On April 30 at 8:00, the Whale Dream series furniture will also be available. Stay tuned!
<New Market Items>
1. Everbloom Crown: From April 25 to May 23 at 8:00, the Collection Skin Radiant Dreamweave and the Colorful Collection Skin Everbloom Crown will be available. Open different quantities of Dreamweave Supply Boxes for a chance to obtain rare items such as the Collection Skin Radiant Dreamweave, Projection: Infinite Violet, Skin: Aurora Guard, Mutation Core - Frigid Ice Burst, Dreamweave Treasure Balls, and Dreamweave Coins. Open the Treasure Balls up to 8 times to get the Collection Weapon Skin: Lord of Forest. Additionally, accumulate Dreamweave Coins to exchange for rare items like the Colorful Collection Skin Everbloom Crown and Flourishing Circle in the shop!
2. Premium Collection: From April 25 to May 23 at 8:00, the Premium Collection is refreshed! New vehicle: Starlight Wings, Drone Skin: Azure Luan, Colorful Collection Backpack: Fluttering Radiance, and Collection Backpack: Butterfly Reflections will be available in the Premium Shop. Also, new Drone Skin: Molten Heart, Drone Formula: Phoenix of Rebirth, and many other rare items will be added to the Rare Shop for a limited time. During the event, spending Astral Gems will also grant you Celestial Keys for lucky draws.
3. Consumer Squad: From April 25 to May 9 at 8:00, gather your squad and participate in events like the Premium Collection, Everbloom Crown, and Whale Dream to earn squad points and unlock great rewards!
4. Whale Dream: From April 30 at 8:00 to June 6 at 8:00, the new Whale Dream-themed furniture will be available! A sea of clouds cascades into a pond, a stone whale spouts a rainbow fountain, and you can drift off to sleep on a floating crescent moon. The update also includes the Whale Dream Theme Blueprint with new floating structures: Cloud Island, Apartment Layout Boxes, and more exciting content.
[Voyager Program]
1. After the update, camps that have reached the Neon Age in tech level can choose whether to activate the Voyager Program. Once activated, the camp can recruit 10 additional Voyager Citizens, and the camp's tech operation costs will be reduced by 50% (with a weekly reduction cap).
2. For every 50 Duty Points earned by a Voyager Citizen, they contribute 1 Camp Weekly Point to the camp. Completing Area Operations with fellow Voyager Citizens from the same camp grants Camp Contribution and increases the camp's funds.
3. Old Heroes or Survivors whose level is 20 below the server's world level can join the camp as Voyager Citizens. Voyager Citizens can join without approval but cannot participate in camp gameplay like Charles Town Resource Scramble, Co-op Conquest Clash, or Shelter Land Scramble. They also cannot build or dismantle camp infrastructure.
4. If a Voyager Citizen's 7-day contribution to camp activity meets the requirement set by the camp mayor, they will automatically become an official citizen. Otherwise, they will be automatically removed from the camp. The mayor can also manually remove Voyager Citizens or promote them to official citizens.
5. Once the Voyager Program is activated, it cannot be deactivated for 24 hours. If the camp still has Voyager Citizens, it cannot be merged with another camp.
[Exclusive Wasteland Partner]
1. After the update, you can view recommended Exclusive Wasteland Partners in the Social > Contacts section.
2. Using a big data algorithm to simulate ideal cohabitation matches, the system will daily suggest the top 5 most compatible Survivors from your server. Recommendations will be adjusted based on your interests.
3. If you're interested in someone, click "Interested" to send them a message bubble. If they reciprocate, they will reply with a bubble and be prioritized in your recommendations.
4. If you're not interested in someone, click "Not Interested" to remove them from your list, and they won't be recommended to you again.
5. If you disable notifications, you won't be recommended to others and will no longer receive related reminder messages.
[Other Improvements]
1. Fixed an issue where the Shield recovery reduction effect did not work correctly under certain circumstances.
2. Fixed an issue where blueprint construction would incorrectly consume food and medicine.
3. Increased the initial weight of resource packs and the Backpack capacity boosted by Federation Membership.